![]() ![]() When the B&O obtained their P-7 President Class Pacifics in 1927 the tide went to the B&O trains with P-7 consistantly beating the K-4 led Pennsy train. In the early 20's the PRR trains with K-4's would beat the B&O consistantly. Stories passed down from my Father and Grandfather about the B&O and PRR 'racing' from Washington Union Station for about 2 miles to a point just railroad East of the B&O's F Tower. Still find it amazing that the trains 'squeeze down' to fit through some of the overpasses. This video shows how it simulate wheel slip of an engine. Editing the configuration files in this simulator or creating your own trains is for "PC Guru" only. The game using a better graphics engine but focus on the UK and the EU market. This is another train simulator "Railworks Train Simulator", the rival of Trainz Simulator. What a 3D physics engines in 2009 can do: ![]() If a simulator using 3d physics engines could not simulate such a situation, it is not a realistic simulator in my book. ![]() Rendering of wheel slip of a locomotive is not something new, the Microsoft Train Simulator from 2001 can render a locomotive wheel slipping if the engineer(user) applies too much power to the drivers.Īt least it is historically correct that PRR S1 #6100 was prone to wheel slip and "starting problem". I am afraid that only forum member who knows how different 3D physics engines work and the formula they are using could give you a satisfactory and satisfying answer. I am not the developer of any train simulation product but a user of them. ![]()
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